Based in Lisbon,

Portugal

Available for Freelance

Projects & Full-time

mariana
anastácio

Hey, I’m Mariana, a 3D Generalist & Designer. I'm excited to make some new projects and bring ideas to life with 3D graphics!

Based in Lisbon,

Portugal

Available for Freelance

Projects & Full-time

mariana
anastácio

Hey, I’m Mariana, a 3D Generalist & Designer. I'm excited to make some new projects and bring ideas to life with 3D graphics!

Based in Lisbon,

Portugal

Available for Freelance

Projects & Full-time

mariana
anastácio

Hey, I’m Mariana, a 3D Generalist & Designer. I'm excited to make some new projects and bring ideas to life with 3D graphics!

Skills / Services

3D Modeling

+

I create 3D models using Blender as my main tool, and have experience with procedural modeling in Houdini FX. For architectural or spatial projects, I work with SketchUp to keep measurements and structure precise. My focus is on building models that are clean, optimized, and ready for animation, rendering, or game-engine integration.

3D Animation

+

My animation workflow combines Blender and Unreal Engine though my main focus and experience is using Blender, whether it's a stylized shot or a real-time animation. I also have experience with Autodesk Maya animating human characters, animals and objects.

Rendering

+

I mainly render with Blender’s Cycles to achieve realistic lighting, texture detail, and atmosphere, occasionally switching to Eevee when the project benefits from faster previews or a stylized look. In Unreal Engine, I rely on Lumen for dynamic real-time lighting, and for SketchUp projects I have worked with Chaos V-Ray to match architectural visualization standards.

Video Editing

+

I handle video editing with Adobe Premiere Pro. I believe most footage could also benefit from a little color correction, which I usually do in Premeire as well.

Graphic Design

+

My design work often merges 3D elements with 2D layouts, creating layered visuals, which seems like a growing trend nowadays. I have experience with sustainable RISO printing and silk-screen, which influence the way I approach color, texture, and composition when needed.

Illustration

+

I offer simple illustration work, either in 2D or with a bit of 3D added when it fits the project.

3D Modeling

+

I create 3D models using Blender as my main tool, and have experience with procedural modeling in Houdini FX. For architectural or spatial projects, I work with SketchUp to keep measurements and structure precise. My focus is on building models that are clean, optimized, and ready for animation, rendering, or game-engine integration.

3D Animation

+

My animation workflow combines Blender and Unreal Engine though my main focus and experience is using Blender, whether it's a stylized shot or a real-time animation. I also have experience with Autodesk Maya animating human characters, animals and objects.

Rendering

+

I mainly render with Blender’s Cycles to achieve realistic lighting, texture detail, and atmosphere, occasionally switching to Eevee when the project benefits from faster previews or a stylized look. In Unreal Engine, I rely on Lumen for dynamic real-time lighting, and for SketchUp projects I have worked with Chaos V-Ray to match architectural visualization standards.

Video Editing

+

I handle video editing with Adobe Premiere Pro. I believe most footage could also benefit from a little color correction, which I usually do in Premeire as well.

Graphic Design

+

My design work often merges 3D elements with 2D layouts, creating layered visuals, which seems like a growing trend nowadays. I have experience with sustainable RISO printing and silk-screen, which influence the way I approach color, texture, and composition when needed.

Illustration

+

I offer simple illustration work, either in 2D or with a bit of 3D added when it fits the project.

3D Modeling

+

I create 3D models using Blender as my main tool, and have experience with procedural modeling in Houdini FX. For architectural or spatial projects, I work with SketchUp to keep measurements and structure precise. My focus is on building models that are clean, optimized, and ready for animation, rendering, or game-engine integration.

3D Animation

+

My animation workflow combines Blender and Unreal Engine though my main focus and experience is using Blender, whether it's a stylized shot or a real-time animation. I also have experience with Autodesk Maya animating human characters, animals and objects.

Rendering

+

I mainly render with Blender’s Cycles to achieve realistic lighting, texture detail, and atmosphere, occasionally switching to Eevee when the project benefits from faster previews or a stylized look. In Unreal Engine, I rely on Lumen for dynamic real-time lighting, and for SketchUp projects I have worked with Chaos V-Ray to match architectural visualization standards.

Video Editing

+

I handle video editing with Adobe Premiere Pro. I believe most footage could also benefit from a little color correction, which I usually do in Premeire as well.

Graphic Design

+

My design work often merges 3D elements with 2D layouts, creating layered visuals, which seems like a growing trend nowadays. I have experience with sustainable RISO printing and silk-screen, which influence the way I approach color, texture, and composition when needed.

Illustration

+

I offer simple illustration work, either in 2D or with a bit of 3D added when it fits the project.

Skills / Services

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